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Train and house your troops and weaponry in the Garrison. Higher level Garrisons can accommodate stronger, better troops. More Garrisons at higher levels increase training speed and queuing.

You will need to build a Muster Point in the city if you want to send your troops out to conquer wildernesses and attack other cities and anthropus camps. Upgrade the muster point to send out more troops at a time as well as more marches at a time.


Name Lv

Idle

Pop

Food Wood Ore Stone Mel Atk Def Life Spd Rng Load Rng Atk

Up

keep

Pwr

Base Training Time

Item
Porter 1 1 50 150 10 0 1 10 45 100 0 200 0 2 1 48s
Conscript 1 1 80 100 50 0 10 10 75 200 0 20 0 3 1 26s
Spy 2 1 120 200 150 0 5 5 10 3000 0 0 0 5 2 103s
Halberdsman 2 1 150 500 100 0 40 40 150 300 0 40 0 6 2 141s
Minotaur 3 1 200 150 400 0 70 45 225 275 0 30 0 7 3 219s
Longbowman 4 2 300 350 300 0 5 30 75 250 1200 25 80 9 4 343s
Swift Strike Dragon 5 3 1000 600 500 0 150 60 300 1000 0 100 0 18 5 498s
Battle Dragon 7 6 2000 500 2500 0 300 300 1500 750 0 80 0 35 7 1492s
Armored Transport 6 4 600 1500 350 0 5 200 750 150 0 5000 0 10 6 975s
Giant 9 8 4000 6000 1500 0 1000 400 4000 120 0 45 0 100 9 4333s

Fire Mirror

10 10 5000 5000 1200 8000 20 30 1500 50 1500 75 1200 250 10 5843s

Pack Dragon

10 5 1000 3000 700 500 150 400 850 1000 0 6000 0 10 6
Fangtooth 10 10 4000 5500 2500 7000 1600 300 3000 500 600 45 800 125 10 2092s 1 Respirator
Granite Ogre 10 8 3000 4000 2000 8000 650 900 15k 350 0 30 0 110 9 2294s 1 Mandrake
Lava Jaw 10 12 5000 3000 9000 4000 500 150 1000 400 1600 10 2000 260 8 1999s 1 Rune
Banshee 10 6 2000 3000 3000 1000 700 200 2850 1350 0 900 0 50 6 2330s

1 Talon


TROOPS SPEED PRODUCTION DEPENDS ON GARRISON LVL AND NUMBER

Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to hours}

(T * B) / (G + ((L - G) / 10)) = Total seconds to train Troops

  • of troops = T
  • basetime = B
  • of garrison = G
  • of levels = L

Dragon speed calculation formula (excel format). 4 level 9 garrison(sum 36 levels). Level 5 Rookery. building 1000 SSD(basetime 498 seconds) = sum(1000 * 498) / ((1 + (5 / 100) * (4 + [(36 - 4) / 10)]) = 65873.01 seconds, [ABOUT 18 HOURS, 18 MINUTES]

(T * B) / ((1 + (R / 100)) * (G + ((L - G) / 10))) = Total seconds to train Dragons

  • of troops = T
  • basetime = B
  • of garrison = G
  • of levels = L
  • Level of Rookery = R (Rookery ONLY for the City)
    • For the Outposts, training time of dragons is calculated with Level of Rookery = 0

Troop training time calculator.

There is a base of 30 seconds minimum to train troops.

  • (EX. 1 conscript will take 30seconds while 10 conscripts will also take 30 seconds)
  • ==Images and Description of Troops==

PorterEdit

The Porter's role is to carry heavy loads for the troops. Often they are indentured servants seeking refuge from the wilderness. Some may have cross-bred with the Anthropus.

ConscriptEdit

All citizens of the City are drafted for a tour of duty in the Army. These Conscript forces are not well trained, and no match for career troops, but they serve bravely and with honor.

SpyEdit

The Spies are an unassuming lot whose psychic abilities help them travel unnoticed and gather intelligence on the enemy telepathically. They move swiftly, like ghosts in the wind.

Requirement: Clairvoyance Level 1


HalberdsmanEdit

The most agile of the warriors, Halberdsmen wield the halberd with grace and precision. They are stealthy and swift attackers.

Requirement: Metallurgy Level 1


MinotaurEdit

Minotaurs make an effective sword-wielding infantry. The result of the Ancient Ones' more audacious Life Threads experiments, Minotaurs are intelligent but vicious, and difficult to control.

Requirements: Metallurgy Level 1, Metalsmith Level 1


LongbowmanEdit

Requirement: Weapons Calibration Level 1The Longbowmen are effective long-range fighters. Trained in the latest techniques and equipment from an early age, their range and accuracy improves with new advances in ballistics and calibration.


Swift Strike DragonEdit

Requirements: Dragonry Level 2, Rapid Deployment Level 1, Rookery Level 1The smallest of the dragon breeds, the Swift Strike is by far the fastest. Their short fire forces them to come in low for the attack, but a well-trained squadron surprises silently from behind.


Battle DragonEdit

Requirements: Dragonry Lvl 3, Metalsmith Lvl 5, Rapid Deployment Lvl 5, Rookery Lvl 5,Garrison Lvl 7.Armored Battle Dragons are the leviathans of the aerial attack. Second only to the Great Dragons in size, their tremendous attack power more than makes up for their lumbering flight.


Armored TransportEdit

Requirements: Factory Level 3, Levitation Level 3, Garrison Level 6.Armored Transport vehicles safely carry heavy payloads of supplies or plunder, high above frenzied battles.


GiantEdit

Requirements: Clairvoyance Level 3, Factory Level 7, Garrison Level 9, Metallurgy Level 8,Metalsmith Level 8. (In-Game it says that you need a level 5 Metalsmith however, in order to research Level 8 Metallurgy, you need to have a Metalsmith of Level 8.)These gargantuan peoples are the product of the Ancient One's experiments. Giants are peaceful and kind by nature, but will gladly tear apart the enemy in return for the shelter of a friendly city.

Fire MirrorEdit

This rolling death machine focuses the sun's power with blue energy beaming a searing heat ray over long distances. It panics the enemy as they watch their defenses burst into flames.

Requirements: Factory Level 9, Metallurgy Level 10, Metalsmith Level 7, Weapons Calibration Level 10, Garrison level 10.


Pack DragonEdit

This troop can only be obtained through Fortuna's Vault.This unique and loyal breed of dragon is known for its ability to carry heavy loads. While weighted down, they still retain the speed worthy of an Atlantean dragon. This troop can only be obtained as a prize from Fortuna's Vault.


Fangtooth Edit

Unique troop that can only be trained in Outpost 1 (Water Dragon).The ferocious Fangtooths are poison laden terrors from the dark depths of Atlantis. The venom that courses through their veins is deadly to all living things. Their difficulty to harness as fighters is only surpassed by their sheer power.

Requirements: Clairvoyance Level 4, Factory Level 7, Metalsmith Level 7, Rapid Deployment Level 8,Training Camps Level 10, and a Fangtooth Respirator.


Granite OgreEdit

Unique troop that can only be trained in Outpost 2 (Stone Dragon).Granite Ogres are beings of living rock, born out of the land itself. As a result, they are able to withstand even the heaviest attacks. When paired with an army, these soldiers of stone can provide a mighty defense.

Requirements: Clairvoyance Level 5, Masonry Level 10, Metallurgy Level 10, Metalsmith Level 9, Training Camp at Level 10, and a Glowing Mandrake.


Lava JawEdit

Unique troop that can only be trained in Outpost 3 (Fire Dragon).The Lava Jaw is a beast that dwells deep in the volcanic core of Atlantis. On the surface, these reptilian beasts can project molten fire so hot that it melts anything it touches.

Requirements: Clairvoyance Level 5, Metalsmith Level 8, Rapid Deployment Level 9, Weapons CalibrationLevel 10. Training Camp at level 10, and a Volcanic Rune.


BansheeEdit

Unique troop that can only be trained in Outpost 4 (Wind Dragon).Banshees are vicious, vengeful fighters that are as swift as the wind itself. Their speed allows them to tear their opponent to shreds faster than any other soldier.

Requirements: Aerial Combat Level 3, Levitation Level 9, Rapid Deployment Level 9,Training Camp Level 10, a Banshee Talon.

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